Americans
account for less than five percent of the world's
population, yet we own about fifty percent of its wealth.
Our nation makes, grows, builds, sells, buys, and uses
more goods and services than any other country in the
world. Teach your students how we did it with . . . .
TechnologyIndustryEntrepreneurship.
Special
Features Include:
Technology
study model
Conceptual approach to industry
Enterprise simulations
Interesting presentations
Comics
Fables
Hands-on activities
Useful projects
Thought provoking riddles
Instructive games
Crossword puzzles
Word
find puzzles
Extra
large (11" x 8 1/2") format
Attractive layouts
Abundant illustrations
Useful tables and charts
And
much, much more!
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1
TECHNOLOGY: Technique - nothing more. . . What is
Technology? About Human Needs and Desires. The
Early Technologies. Industry in the Stone Age. The
Reasoned Use of Fire. Fire Making. The Development
of Agriculture. People Have Always Needed To
Communicate. Technology Today. How Will We Ever
Catch It? The Machine That May Yet Change the
World. What is a Computer? What Do Computers and
Pebbles Have In Common? When Were Computers
Invented? Have Computers Changed Much Over Time?
What is the Binary Code? Understanding Technology.
About People. About Materials. About Tools. About
Processes. About Energy. About Information.
Technology + Industry = Industrial Technology.
Technology Crossword Puzzle. 2 INDUSTRY: Techniques
for making it. . . Comics. 3 ENTERPRISE: It all
happens here. . . How and Why Industry Developed.
In Praise of Our Economic System. Let's Get Our
Terms Straight. Enterprises are Industry's Building
Blocks. The Activities of an Enterprise. People Are
Its Most Important Resource. Who Represents The
Enterprise? 4 ENTREPRENEURSHIP: In business for
yourself. . . Our Entrepreneurial Spirit.
Entrepreneurship Today. What are Entrepreneurs
Like? Entrepreneur Hall of Fame. What Skills Does
an Entrepreneur Need? Planning. Getting Help. Legal
Matters. Financing. Protecting. Managing. Naming
the Business Enterprise. ® and Logo. The
Business Plan. What to Include in the Business
Plan. 5 SIMULATION: Gain without pain. . .
Simulation Technique 1: The Individual Approach.
The Orientation Session. The Production Session.
The Discussion Session. The Annual Report.
Simulation Technique 2: The Committee Approach.
Organizational Differences. Experiential
Differences. Other Variations of the Simulation
Experience. How Well Did You Do? 6 GOODS &
SERVICES: Something to sell. . . Entrepreneurial
Ideas. Improving an Existing Product. Meeting
People's Service Needs. Providing Entertainment.
Turning a Hobby Into a Business. Providing Repair
Services. Capitalizing on Emerging Technologies.
Marketing Other People's Products. Sales Careers
Directly From Sears. Market Research. Questions
That Market Research Can Help Answer. Consider the
Competition. Selecting a Product for the Simulated
Enterprise. 7 MANAGEMENT: Decisions, decisions,
decisions. . . A Good Manager Will? Making
Decisions. Managing Others. Successful Management.
How to be a First-Class Failure as a Manager.
Leadership. Individual Proprietorship. Partners
hip. Corporation. What About a Franchise?
Checkerboard Puzzles, Inc. Needs Your Help! 8
COMMUNICATION: Tell me more. . . How Industry
Communicates. Communicating Orally. Communicating
in Writing. Three Minute Time Test. Checkerboard
Puzzles, Inc. Needs Your Help! 9 RESEARCH &
DEVELOPMENT: Building a better mousetrap. . . The
First Fundamental Research. Patent Protection. What
Can Be Patented. Copyright Protection. What Can Be
Copyrighted. Checkerboard Puzzles, Inc. Needs Your
Help! 10 FINANCE: It doesn't grow on trees. . .
Acquiring Money. Spending Money. Controlling Money.
Playing the Market. Checkerboard Puzzles, Inc.
Needs Your Help! 11 PHYSICAL ENVIRONMENT: A big,
big door. . . Buildings. Land. Equipment.
Checkerboard Puzzles, Inc. Needs Your Help! 12
RELATIONSHIPS: Dear kid. . . Relationships with the
Consumer. Relationships with Other Enterprises.
Relationships with Government. How Government
Influences the Industrial Environment.
Relationships with Employees. Relationships with
Labor. Checkerboard Puzzles, Inc. Needs Your Help!
13 MATERIALS: Rubber roads and concrete tires. . .
Types of Materials. Characteristics of Materials.
Rubber and Other Kinds of Roads. To Learn More.
Checkerboard Puzzles, Inc. Needs Your Help! 14
PROCESSES: Cutting a square hole with a round
drill. . . Separation of Materials. Wedge/No Chip.
Wedge/With Chip. Zero Force/With Chip. Addition of
Materials. Adhesion. Fusion. Mechanical. Contour
Change. Casting. Extruding. Forging. Pressing.
Bending. Internal Change. Thermal. Chemical.
Magnetic. Shock or Pressure. There's More Than One
Way to Cut a Square Hole! Checkerboard Puzzles,
Inc. Needs Your Help! 15 ENERGY: A horse doesn't
always get tired. . . In the Beginning. Energy.
Work. Force. Simple Machines. Power. As Time Went
On. The Past Hundred Years. A Horse Doesn't Always
Get Tired. What are the "Other" Energy Sources?
Coal. Natural Gas. Geothermal Power. Oil. Nuclear
Power. Biofuels. Water Power. Solar Power. Wind
Power. Ocean Power. Checkerboard Puzzles, Inc.
Needs Your Help! 16 PURCHASING: The price is right,
but. . . Checkerboard Puzzles, Inc. Needs Your
Help! 17 PRODUCTION: They just don't build them
like they used to. . . Interchangeable Parts.
Continuous Flow. Division of Labor. Elimination of
Wasted Motion. And What About Automation?
Production Terminology Update. Checkerboard
Puzzles, Inc. Needs Your Help! 18 MARKETING: Going
out for business. . . Analysis. Advertising. Sales.
Servicing. Checkerboard Puzzles, Inc. Needs Your
Help! INDEX
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